Thursday 13 March 2008

I don't care what else happens now...

... because I feel pretty damn good at the moment, thank you very much.

So yesterday didn’t get an update either, but that was mainly due to the fact that a) there wasn’t much to talk about and b) I was too bored and depressed from being bored to write. So bite me.

Anyway. Today.

Well no, yesterday.

Yesterday was good, sat with Nairn and had a good talk about my audio design and the subject of my essay, which is changing now from the first 15 minutes of ‘Once Upon A Time In The West’ to the whole film, and the characterisation within it. I think the term is Leitmotif, meaning a recurring musical theme associated with a particular place or person. And there are about 10 in the film, as well as variations, so it will be fun to sit and watch it for research. Because that’s all any of us ask – a legitimate, academic excuse to sit and watch a film and eat pizza and drink beer…

Today was great. I’ve finally cracked 3D, got my head around the basics enough to complete the first two worksheets, of seven. And it won’t take me long to get them all done and dusted. Then I can wave goodbye to it forever.

Also, though this was part of what should have been said on Tuesday, Gili came across today to see how I was getting on with the animatic. He actually loved it. And he said the best thing I could ever have heard today.

“This is really funny. I love the animation you’ve done so far. It’s some of the most advanced stuff in the class.”

*jawdropfacedesk*

Awesome.

Tuesday 11 March 2008

Meh...

Too tired to think tonight. Redrew most of the animatic today. Got 2 or 3 seconds of full animation done too. Not a bad day. Just long. Audio tomorrow, and a bit more detail on today. Laters.

Monday 10 March 2008

How It Should Be...

Well that was an interesting day, to say the least. I mean, I’ve been so busy, I even forgot to write the blog post. It’s eleven-fifteen pm and I’ve just remembered.

We had another BBC meeting for entertainment design today, and with that knowledge in mind, I went ahead and spent the whole day working on this one module, like I should have been doing from day one.

*facedesk*

Nevertheless, I got a lot done, and managed to get a rough idea stencilled out for the main theme of the game. Tomorrow will be much the same, only for animation instead. Not really much else to say about it really, other than I am shattered from working my way through hundreds of different instruments and layers and effects and processes and programs.

Tomorrow will be much the same, and no doubt I’ll have a rant about the whole thing then.