Thursday 6 March 2008

Up and down

I’ve surprised myself today. My animatic is done! I found the pen for my graphics tablet, and was able to draw straight into flash for a change. It turned out better this way, as I didn’t have to scan things in and copy them. My character sheet is done, in a preliminary sense, but I’ll probably scan these into photoshop and touch them up, give them some colour and all that jazz. Just to make it look a little more professional.

Out of that list I wrote yesterday, I have now completed the following;

2. 2 characters taken to design stage and given full back stories
3. 1 character taken to final design and storyboarded
4. Animatic of storyboard (woohoo!)
5. Character sheet with front, side, back and ¾ view, as well as expression views.

This leaves me with just the animation itself which, given the nature of my animatic, has already passed through the planning and keyframing stages. I still have to create 3 more characters, just as preliminary research. Meh. It’s weird, I can’t seem to conjure up any characters for this. I should really be able to do that in fifteen minutes easy, what with all the dozens of character I’ve created for roleplaying and the like. But for some reason, I can’t get anything new. I guess it’s because all my characters were improvements on the last.

Except Coin. I loved Coin.

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It’s 10 minutes later now, and Gili just came over to speak with me. I showed him the animatic, and we now have a number of changes to make, and it needs redrawn. I would usually be disappointed with this result, but he liked the character and found the concept funny. This, in my books, is a serious win. Like, hard win. He doesn’t give positive feedback often, from what I’ve heard, though it’s likey just coming from whiney bitches with egos that can’t take a put down.

Still.

So the animatic is back on the to-do list, but I’ll have it done for Tuesday morning, and as next week is mainly 3D work, I hope to get it down over the weekend instead.

Life drawing tomorrow, so not much to report then. See you Monday.

Wednesday 5 March 2008

Progress

At last! Progress!

This is the list of work I have to do for character animation.

1. Written descriptions for 5 characters & settings.
2. 2 characters taken to design stage and given full back stories.
3. 1 character taken to final design and storyboarded.
4. Animatic of storyboard.
5. Character sheet with front, side, back and ¾ views, as well as expression views.
6. Finished animation, 15 secs long exactly.

The storyboard is finished! Wooo! I have two characters taken to design and one taken to final design. Almost done with the character sheet and expressions. By tomorrow, I hope to have only the animation to do. All the written work will have been filled in and the design stages finalised and signed off, so to speak.

3D, on the other hand, is not so fortunate. Next week will see a fully focused week on that, I think, try and get all the worksheets done in one go, so that the last two weeks can be spread more evenly as I finish audio off nicely, and complete the animation for this module too.

I think the panic is finally starting to relax a little. Thank god.

Tuesday 4 March 2008

Cornered

Holy hell. What a week.

So yeah, I didn’t post twice during crit week, because I as too busy trying to get some sort of work together to show for Thursday. And when I did finally manage to get something worth showing, it was pretty much too late in the week to bother posting, as Friday was all life drawing and then taking my mind out of the equation for the weekend. I’ve passed the two tracks by the guys and they seem pretty chuffed with them, so that’s 3 down and 1 to go plus sound FX, which I’m starting work on tomorrow.

Yesterday, I worked exclusively on entertainment design in the sense that we all went through to the BBC HQ in Glasgow’s Pacific Quay to get a tour of the building and an idea of the work they do there. The news started just as we were about to go into the studio, so that was pretty cool. It did, however, mean that we didn’t get to go in, but still. Silver lining, right? Live news, not 10 feet from you. Awesome.

Shame it’s always the same crap.

Today has been character animation, and I’ve had a chat with Gili for the first time this semester. I’ve told him I have the character designs written out, two characters designed on paper, one characters’ sheet completed and storyboards with animatics. He wants to see them on Thursday.

Which means I have to do all of the above in 2 days.

Oh god.

Then again, this means I’ll have caught up with the rest of the class nice and fast, rather then stretching it out for weeks on end.

3D is no where near close. It’s barely started. I need help on this, but its pinning one of the guys from class down so they can go through tutorials with me and get me up to speed in a week. I really hate that module, with all the fiery passion of a supernova. Four more weeks and I never have to deal with it again. I cannot tell you how much that makes me want to dance. It’s awesome.

First things first though. Getting through these 4 weeks, rounding up projects and finding a godamn job at some point in all of it.

More tomorrow…