So I got one track completed, which I’m quite chuffed with. I can see it working in-game quite well, I think, and I just have to get opinions for the guys before I show it off completely this afternoon.
I’ve taken the neuron track and given it a good old, English nanny shake, removed the lead in, edited the mix levels and added some effects. And? I got it wrong.
The effects work perfectly, in reality; they really give the track life and some rhythm that it didn’t have before, the levels combining with this to split the backing and the melody into separate tracks for a change. However, there are a few things that need to be given another look. For example, the drum track is way too quiet, it need a very, very small boost in volume. The track is flat and needs the intro back, to give it some life again.
I’ve lost my pen for my graphics tablet, so working in flash is out of the window for sure. Not that I mind much, I’ll probably just get some quick stickman sketches done tonight. Watched a King Kong documentary on audio post production, and also bought the limited editions of all three original Star Wars films, that is to say, episodes 4 through 6, so I have a lot of notes on audio design roughly drafted for Concepts of Composition.
Art-wise, I’ve as yet done nothing for 3D, though I think Mike and I will be getting together in Whitespace this week to rock through most of the worksheets involved there. Then quick sketches to throw together my models I need and the work for them can commence slowly, but steadily. The same goes for character animation, once I find my tablet pen.
Meeting now for ED, and I can see the BBC guys from here, so I wonder what’s going on with them, huh?
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